Heightmap based terrain loading for bloxel

Last night I finished the first prototype of a heightmap based TerrainLoader.

  • I’m using a com.jme3.terrain.heightmap.HillHeightMap to create a 512×512 2D heightmap
  • our 3D TerrainChunkLoader (our manager for infinite worlds) map a TerrainChunk (x,y,z) to a region of this 2D map
  • here I had some problems to transform the 512×512 heightmap (2D) to the 4×4 terrain-chunks (3D) … but now it works 🙂




Update 20.02.2011 – better textures for grass and dirt